Artificial Intelligence for Feeling Analysis in Video Games

Authors

DOI:

https://doi.org/10.37467/revtechno.v11.3823

Keywords:

Visión artificial, machine learning, design thinking, lean start-up, scrum, Inteligencia Artificial

Abstract

Students from the State Distance University of Costa Rica develop video games then the feelings they transmit are evaluated. The objectives of this research are focused on determining a solution that, through artificial intelligence, automates its review. For this reason, relevant concepts are addressed, those that are related to Artificial Intelligence and its domain area: “Machine Learning”. Regarding the methodological framework, it is made up of agile methodologies that through its tools allow establishing a business plan and a solution model. Finally, conclusions and recommendations are detailed according to the results of the analysis.

References

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Published

2022-12-30

Issue

Section

Research Articles (Special Issue)

How to Cite

Artificial Intelligence for Feeling Analysis in Video Games. (2022). TECHNO REVIEW. International Technology, Science and Society Review Revista Internacional De Tecnología, Ciencia Y Sociedad, 11(2), 185-198. https://doi.org/10.37467/revtechno.v11.3823