Kahoot!: Effective, simple and easy gamification in Higher Education

Practical application in an Engineering Degree

Authors

  • Óscar Jesús González Alcántara Universidad de Burgos
  • Ignacio Fontaneda González Universidad de Burgos
  • Miguel Ángel Camino López Universidad de Burgos

Keywords:

Gamification, Kahoot!, Easy implementation, Motivation, Engagement, Academic assessment, University

Abstract

The European Higher Education Area (EHEA) establishes that learning must be student-centered. Based on this statement, the article explains how gamification can be a pedagogical technique that can provide the desired change in university teaching towards the EHEA patterns. This paper presents the design of a simple and easy to implement gamification methodology in an Engineering Degree using Kahoot! as a tool and its evolution over three academic years. The results indicate that the students find the subject more attractive, its follow-up increases and their academic results improve.

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Published

2022-12-12